Showing posts with label pacman. Show all posts
Showing posts with label pacman. Show all posts

Saturday, March 24, 2007

AI question





This is the map of the labyrinth. The blue smiley is me, and the red stars are the enemy, chasing me. How do I programme an AI to not to stuck in the corner?

I die if I a red star touches me, and my goal is to survive as long as possible. (So in this scenario I have to go into the tube.)

It's nice to have maps, which shows, how far is a given tile in the game from the enemies. But when I want to enter that tube, I have to step over "an energy gate", I have to move closer to my enemies.